Vroom Vroom. Crash bang wallop. There you have the sum experience of my previous dalliances with the Forza series, racing sims that were utterly beautiful to look at, but for those weaned on a diet of Burnouts and PGRs, intensely difficult and frustrating.
This is something Turn 10 have gone to great pains to redress in Forza 3, and initially they err far too much in favour of the novice. Where Forza 2 took great pleasure in embarrassing the inept player by sending him cannoning into the nearest ditch at any display of driving innocence, the steering and braking stabilisers utilised now are far too helpful, and it’s possible to win all your races without once utilising the brake pedal. Fair game for Need for Speed freaks, but when Forza is touting itself as a driving sim it seems a little OTT.
Cleverly though, there are incentives to remove the helping hands – with the removal of each driving aid, you’re given a huge percentage increase in point scoring abilities, said points allowing you to upgrade your sludgy old Toyota Yaris into a chrome demon easily capable of slaughtering the beastliest of supercars in a head to head.
Technically, bar some dire menu commentary and a little pop up (that, to be fair, you’d have to make a point of looking for), the game runs beautifully, and as you slowly make your way up the ranks, eventually at a blistering pace. Bear in mind though it’s a pretty huge install over two discs, and annoyingly the load time for new courses can be a little long.