- Thread starter
- #21
rossdonbeck
New Member
- Joined
- Sep 27, 2004
- Messages
- 180
Deadly, your ma's sound!
What I'm looking for is things like:
places to get food (tinned food, fresh water, medical supplies, heating/clothing, weapons [Max Brook's zombie guide details the pros and cons of different weapons - apparently crossbows are the best, they're silent and you can reuse the ammo])
buildings and other strongholds in your area (based on defenses, accessibility, centrality/peripherality, facilities [important, like running water and electricity that is unlikely to be cut off in the event of an attack], access to the supply places, escape/entry routes, if possible a 'where not to go section', like places that would look like a winner, but turn out to be deathtraps)
if there's a number of good strongholds in your area, how you might connect these and begin to rebuild a community and a system of producing resources.
That's all I can think of for now.
What I'm looking for is things like:
places to get food (tinned food, fresh water, medical supplies, heating/clothing, weapons [Max Brook's zombie guide details the pros and cons of different weapons - apparently crossbows are the best, they're silent and you can reuse the ammo])
buildings and other strongholds in your area (based on defenses, accessibility, centrality/peripherality, facilities [important, like running water and electricity that is unlikely to be cut off in the event of an attack], access to the supply places, escape/entry routes, if possible a 'where not to go section', like places that would look like a winner, but turn out to be deathtraps)
if there's a number of good strongholds in your area, how you might connect these and begin to rebuild a community and a system of producing resources.
That's all I can think of for now.