yesHold on.
Do you put your phone into the goggles?
then it falls out when you get excited on the rollercoaster
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yesHold on.
Do you put your phone into the goggles?
Oh yeah. It works well with the iPhone 6. Is your 6+ too big?
just a bit yeah
Probably the biggest pieces of "evidence" leading people to expect a lower price for the Rift were the prices Oculus itself charged for its Rift development kits. The $300 DK1, funded by a wildly successful Kickstarter in 2012, and the $350 second dev kit (DK2) offered up in 2014, taught many consumers that it was possible to deliver decent (if not consumer quality) virtual reality for prices much lower than $599.
These "dev kits" weren't exactly ultra-niche products for a handful of lucky developers, either—Oculus sold over 175,000 of the kits as of last summer.
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